Post by chiapas_ on Jan 26, 2010 8:21:10 GMT -6
Ziipper ha revelado las cosas nuevas que tendra la version final de MAG con respecto a la beta.
Gameplay:
* Added ability for player to use knife during a reload animation.
* Applied significant tuning adjustments for all weapons and armor.
* Increased sprint duration before tiring by 30%.
* Lowered XP requirements for levels 2 thru 4.
* Lowered level-entry restrictions for Sabotage from Level 3 to Level 2.
* Lowered level-entry restrictions for Acquisition from Level 5 to Level 4.
* Lowered level-entry restrictions for Domination from Level 10 to Level 8.
* Enabled proper level requirements for unlocking headgear, facegear, and uniforms.
* Fixed problem with recoil/firing animation that kept playing for a few seconds after the player fires an automatic gun and uses knife swipe simultaneously.
Interface:
* Fixed bug where incapacitated players’ nametags would occasionally disappear.
* Repositioned onscreen weapons for improved field of view.
* Armory items (facegear/ headgear/ uniforms) reordered.
* Removed helmets from “Loadout 3” for all factions.
Graphics:
* Made significant increase in framerate during player-heavy games.
* Changed light settings for all environments.
* Polished recoil effect for better realism.
* Fixed offset muzzle flash effect.
* Tuned camera to shake more realistically when hit by bullets.
* Adjusted “blur” effect for both normal sights and iron sights.
* Added alternate reload animation.
* New “light scatter” treatment for all skies.
* Repaired various “weapon clipping” issues.
* Enacted several particle fogging adjustments.
Audio:
* Switched first-person weapon sounds to true stereo.
* Moved first-person character interactions and weapon switches to true stereo.
* Tweaked sounds effects relating to landing on surfaces.
Technical:
* Added error display and queue panel updates to notify player when they’ve encountered a “join game” failure.
* Made various server stability fixes and tweaks.
www.qj.net/qjnet/playstation-3/zipper-explains-the-difference-between-the-mag-beta-and-final-game-upcoming-patch-revealed.html
Gameplay:
* Added ability for player to use knife during a reload animation.
* Applied significant tuning adjustments for all weapons and armor.
* Increased sprint duration before tiring by 30%.
* Lowered XP requirements for levels 2 thru 4.
* Lowered level-entry restrictions for Sabotage from Level 3 to Level 2.
* Lowered level-entry restrictions for Acquisition from Level 5 to Level 4.
* Lowered level-entry restrictions for Domination from Level 10 to Level 8.
* Enabled proper level requirements for unlocking headgear, facegear, and uniforms.
* Fixed problem with recoil/firing animation that kept playing for a few seconds after the player fires an automatic gun and uses knife swipe simultaneously.
Interface:
* Fixed bug where incapacitated players’ nametags would occasionally disappear.
* Repositioned onscreen weapons for improved field of view.
* Armory items (facegear/ headgear/ uniforms) reordered.
* Removed helmets from “Loadout 3” for all factions.
Graphics:
* Made significant increase in framerate during player-heavy games.
* Changed light settings for all environments.
* Polished recoil effect for better realism.
* Fixed offset muzzle flash effect.
* Tuned camera to shake more realistically when hit by bullets.
* Adjusted “blur” effect for both normal sights and iron sights.
* Added alternate reload animation.
* New “light scatter” treatment for all skies.
* Repaired various “weapon clipping” issues.
* Enacted several particle fogging adjustments.
Audio:
* Switched first-person weapon sounds to true stereo.
* Moved first-person character interactions and weapon switches to true stereo.
* Tweaked sounds effects relating to landing on surfaces.
Technical:
* Added error display and queue panel updates to notify player when they’ve encountered a “join game” failure.
* Made various server stability fixes and tweaks.
www.qj.net/qjnet/playstation-3/zipper-explains-the-difference-between-the-mag-beta-and-final-game-upcoming-patch-revealed.html